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Marcos Patellisy
by on February 10, 2022
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If you have read our guide for Sifu beginners, you may have noticed that there was a central mechanics in the game that was not mentioned. The game has a main focus on blocking, stopping and dodging, all with its own unique and hidden mechanics that are key to truly dominate this game of martial arts. This is because this system is so complex that you need a guide on its own. So, if you have trouble understanding or want to dominate de Sifu Most advanced items, continue reading to learn about our SIFU advanced combat guide.

 

 

Advanced Sifu combat guide: basic concepts of the structure

First, a brief summary of what explained in de sifu tutorial. As attacks are blocked, it exerts pressure on something called a structure indicator. Each character of the game has one of these indicators. It represents its general balance and the position of it. If too many attacks are blocked, the indicator will flash red, a crystal sound effect will sound and the defender will be stunned for a few seconds. However, the big difference is that, although your structure can be overwhelmed by multiple blows while blocking, your enemies can locate almost indefinitely. However, if you divert or press the lock button at the appropriate time, you will divert the attack and you can perform some tracking attacks, which greatly reduces its structure indicator. Once your structure breaks itself in this way, you can instantly eliminate them with a final attack.

Great features, it is a system that have played sekiro: shadows die twice or jedi: Fall order should be familiar.

But what does sifu is highlighted from their peers is that, although there is no indicator of dedicated resistance to avoid only sending spam attacks, it fosters more actively dodging and blocking equally. This is because there is an enhancer in the Score section of the Sanctuary menus that helps restore your structure every time you dodge or stop a successful attack. And considering that, in general, the weather windows seem to be more indulgent to dodge than to stop, you will be doing a lot of the first.

Advanced Sifu Combat Guide: Dodge and stop

Once again, while sifu makes dodge tutorial, there are some things that the game does not tell you . If you keep pressing the lock button and then pushed up or down the left joystick, your character will dodge in the corresponding direction. If you push down, you will be damaged. If you push up, you will raise your leg or jump to avoid a sweep or stumbling. Also, if you dodge perfectly, time will slow down and you can perform tracking attacks.

But there are two important things to keep in mind when dodging. First of all, you will be doing a lot of crouching sifu. You will be touching down more often than up on the first chapters of the game. The battles against bosses and certain types of enemies are exceptions.

SIFU | Ultimate Beginner's Guide - Tips & Tricks Second, the control lever entries do not change. Regardless of where your character is, the orientation of the camera or where the attack comes, hit down will always be dived and hitting up Always avoid a sweep. In fact, it is very possible that two enemies hit each other dodging at the right time in a more advanced game. In short, do not think too much at your entrance when you are dodging, just concentrate where the attack comes from.

Alternatively, if you are really good with your reflections, stop attacks can generate higher yields. As mentioned above, pressing blocking just when an attack arrives will stun the opponent. Press an attack button shortly after and you will make some strong tracking blows. What makes these attacks a little different from dodging attacks is that there are skills that you can unlock to get additional stop attacks. These help to greatly reward this more risky game since, if you are wrong in time, you will be beaten.

Advanced Sifu Combat Guide: Overmature, Interruptions and Weapons

With the information mentioned above, you will get a good amount of Sifu very well, but as things progress, the exceptions to this rule will begin to appear. The first and most important thing is that the most advanced enemies, minijefes and bosses in particular, will begin to exhibit a super armor. Dodging or stopping only an attack will not work. If you try to interrupt the chain ahead of time with an attack, you will be punished for the rest of the attack chain. The trick is to wait until you see the slow down time while you split or physically see your opponent knocked down by your stop before attacking.

However, it must be taken into account that if you try to stop each individual attack in an enemy chain, it will still be that its general structure is marked. This will be vital with the battles against heads at the end of the game.

On the other side of the coin, there are powerful attacks that enemies can do that I will call interruptions. These attacks are telegraphed by the arm or leg making it shine with an orange or red aura. If you try to block this attack, it will greatly affect its structure. Worse yet, if it breaks its structure, it will tear it down and leave it exposed to punishment. In fact, several advanced enemies will make their own version of a final attack against you if they break your structure in this way. However, perfectly stop these attacks usually stun and stagger the attacker, so risk.

But the third and greatest obstacle to dodge and stop at sifu are the various weapons presented by the game. These begin in a simple way with glass bottles that can be collected and thrown. If they hit you with one, you are stunned for a couple of seconds, unable to block or dodge. They are single use and enemies usually throw them, so stay attentive.

Then there are the racks. These are surprisingly difficult to handle due to its extended scope. A good number of tracking attacks could actually smell your goal. To dodge is even more complicated because of this, not thanks to the fact that most of the staves mix trips and sweeps in their repertoire. The best advice I can give here is to block and stop accordingly.

At the opposite end, there are enemies with white weapons. For obvious reasons, trying to block any of these attacks will only hurt you. Learn your attack and elusive patterns. You can still try to stop these cuts, just know that punishment for mistakes will be more acute.

Advanced Sifu Combat Guide: useful tips and useful skills

Since much of sifu revolves around the management of its structure while demolishing that of its opponent, there are some quick and easy tips to give, as well as essential skills to learn as soon as I can.

** Use your launch. Use this for your advantage. If you throw them against anything: a wall, a bank, a work table, etc., will lose more structure and will possibly open to receive more punishments. If you threw them to other opponents, you can interrupt your upcoming attacks and give you some time to breathe if you are fighting a crowd. But it could be said that the greatest benefit of using your launch is that you can use it to launch enemies on handrails, hitting them instantly. If you think you are using the launch enough, it is not like that.

Be aware of the stairs. This is a slight extension of the constant use of your launch. Basically, if you or someone loses balance due to a powerful blow while in a staircase, it will fall on those stairs and lose health in the process. What this means for you is not to fight for climbing a staircase. A single stop event can mean much more than a lost structure. Alternatively, to cite a certain memetic Jedi, take advantage of the high ground. If you have the opportunity, it stuns and pushes an enemy for a stretch.

As for useful skills, check them and unlock them permanently as soon as you can. It will help you have more control of the sand and give you more defense options to dodge and stop.

Capture of weapons. You will catch weapons thrown out of nowhere. Ideal for clogging bottles or mortal knives. * Cancel backspace. Press the lock button while stumbling back to help recover your posture. This can save your bacon into difficult situations. * Earth counter. Press the trouble button just when an attack arrives while you are prone to stop it. This will help you have a last chance to defend yourself after stumbling. * Environmental domain . Press the right shoulder button near a weapon or environmental object and will immediately throw it to a nearby opponent. This is great if you want to interrupt an enemy attack from the distance or you need a last blow to close the distance. * * Inverted release. Dodge your opponent after hitting it and you will make a quick release that changes position. This is great if you need a human shield of the current attacks or want to get out of a corner.

With these tips in mind, as well as these recommended skills, you should better understand the most technical elements of _ sifu_ combat systems now salt and scroll the ground with them.

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