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Since publishing our first story, YouTuber and Reddit user'KokushiGG' has posted a brand new video displaying Ray Traced Shadows in the new zones in the growth. You'll find the video down below. As with yesterday's screenshots, we can see the gap in Shadows is quite minimal with classic gold wow all the newest feature enabled. Allowing Ray Traced Shadows, however, does seem to greatly impact operation with FPS dropping from 120FPS to 60FPS in some instances.
Ray Traced Shadows in World of Warcraft Shadowlands have been enabled on the game's Beta/PTR, and also the first comparison shots have surfaced on the internet.
Back in April of the year, Blizzard additional Ray Traced Shadow options to the game's Alpha. Unfortunately, actual Ray Traced Shadows were not enabled just yet and people at the Alpha were only able to view the new options. According to the alternative's description, it"improves shadow quality with beam design, which produces shadows with much more natural softness, greatly improved precision, and out of additional light sources."
Players in the alpha were able to pick among the following Ray Traced Shadows choices:
Fast forward four weeks and we could now finally see how the new shadows seem in the upcoming Shadowlands expansion. Earlier this week we already reported that the new NVIDIA Game Ready Driver additional support for cheap classic wow gold the looming new attribute in Shadowlands, and several Beta/PTR players've now shared some screenshots comparing Shadowlands together and without the Ray Traced Shadows enabled.
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